V-Ray
V-Ray for SketchUp offers SketchUp users a robust set of ray-tracing features that enable them to bring their ideas to life quickly, easily, and cost-effectively. Some of the software’s state-of-the-art rendering features include:
- True raytraced reflections and refractions
- Glossy reflections and refractions
- Area shadows (soft shadows). Includes box and sphere emitters
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
- Depth-Of-Field camera effect.
- Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
- Caustics
- Optimized materials for faster rendering
- Fully multithreaded raytracing engine
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
- Photon mapping
- Reusable caustic and global photon maps (save and load support).
- True HDRI support. Includes support for *.hdr image loading with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
- Native area lights for physically correct illumination.
- Different camera types: fish-eye, spherical, cylindrical and cubic cameras
- V-Ray material editor with material preview
- V-Ray Light Material
- Preset Materials (Metal, Plastic, etc.)
- G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.)
V-Ray for Rhino v3
- True raytraced reflections and refractions
- Glossy reflections and refractions
- Area shadows (soft shadows). Includes box and sphere emitters.
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
- Depth-Of-Field camera effect.
- Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
- Caustics
- G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.)
- An optimized material for faster rendering and special effects like translucency
- Fully multithreaded raytracing engine
- G-buffer based antialiasing.
- Photon mapping
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
- Reusable caustic and global photon maps (save and load support).
- True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
- Native area lights for physically correct illumination.
- Native material for more physically accurate and faster materials calculations.
- Different camera types: fish-eye, spherical, cylindrical and cubic cameras
- V-Ray material editor with material preview
- V-Ray Light Material
- Preset Materials (Metal, Plastic, etc.)
- G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.),
V-Ray for Rhino v4.0
True raytraced reflections and refractions
Glossy reflections and refractions
Area shadows (soft shadows). Includes box and sphere emitters.
Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
Depth-Of-Field camera effect.
Antialiasing. Includes fixed, simple 2-level and adaptive approaches.
Caustics
Optimized materials for faster rendering
Fully multithreaded raytracing engine
Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
Photon mapping
Reusable caustic and global photon maps (save and load support).
True HDRI support. Includes support for *.hdr image loading with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
Native area lights for physically correct illumination.
Different camera types: fish-eye, spherical, cylindrical and cubic cameras
V-Ray material editor with material preview
V-Ray Light Material
V-Ray for 3dsMax
VRay offers its users a set of features that you would expect from a quality renderer. With its fast fully-multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred it helps achieve astonishing realism in the computer generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance or fineart photorealistic images. Adaptive antialiasing based on color difference as well as G-Buffer channels is one of its advanced features. It includes sophisticated multipass methods as well as simple approaches.
The Basic Package Supports the following features:
- True raytraced reflections and refractions
- Glossy reflections and refractions
- Translucency (with volume fog) for creating wax, marble, smoked glass
- Area shadows (soft shadows). Includes box and sphere emitters.
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
- Motion Blur. Includes stochastic sampling approach
- Depth-Of-Field camera effect.
- Anti-aliasing. Includes fixed, simple 2 level and adaptive approaches.
- Caustics (Radiosity)
- G-Buffer (RGBA, material/object ID, Z-buffer)
- G-buffer based antialiasing.
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
- Motion blur with analytic sampling
- True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps support. Map your images directly without distortions or cropping.
- Built-in area lights for physically correct illumination
- Built-in material for faster materials calculations
- Distributed rendering for utilizing all of your studios computers.
- Different camera types: fish-eye, spherical, cylindrical and cubic cameras
- Network license management for using our VRay system throughout your network with less licenses.